I have a very character-driven approach to everything. And what I try to do with every MPC, whether they have, like, one line or ten, is I try to write that line from their perspective. So I'll put my little character goggles on, even if it's just for a moment, and look around, and, like, "Okay, who am I? What am I doing? And this thing is happening, and what do I say?" And I go from there. And it's just the smallest human things can make the biggest difference. Like, it might be tempting, like, when we have, say a character has just been struck in the face, it might be tempting to have them immediately come back and be, like, "I'm going to kill you." But, like, what I remember from injuring myself unexpectedly is that the first thing that happens when flesh breaks is that you're flooded with endorphins, and actually for a moment, you have this denial. Like, "What's going on?" And so if I write the line from that perspective of the character who's in full-on, like, endorphin denial, they might come out with something completely different than just anger. It might be, you know, if they were caught in the middle of doing something, their instinct might be, "Finish this thing for me," before it even registers, "That's an enemy that just attacked me." So I think, yeah, you can do all kinds of things. Just, like, getting down to, like, the really micro little human things. That makes everything personal, even if there aren't a lot lines.