Games actually do explore more than just fun. I mean clearly we do frustration pretty well. Um, not necessarily always on purpose, but sometimes on purpose, and, um, power fantasy and fun are slightly different, right? And so like, there's a there's a, there's a set of things that we kind of are tentatively exploring um, the question is whether we can kind of like grow that out to a, to a different set of emotions, like guilt, or you know, people use guilt as an example of an emotion that could be interactively compatible, right? Because it's something that you did, and so you can feel bad about the consequences of your actions. But I'm sure there are a ton of these, but this is the point we need to figure out what those are and explore them// , this concept that we need to make a 30 hour experience that is just this core fun experience of blow, of, you know, of male power fantasy, blowing shit up, it's just a shallow thing. It's not, I mean that's fine like I don't I, you know, like, I like killing space aliens just as much as the next guy, but It's how many space aliens do you need to kill in your life before, you know, you're kind of bored with killing space aliens. Like, there's, there's like we just don't take it to the next level of like, what are some other things that we could do. And that's not totally true, that's a little but harsh because there are games that are exploring some different things and there's innovation that's happening, but I would say that on balance that criticism's relatively fair.