So, I personally - this may sound incredibly cheesy - but, um, you know, there's so many different perspectives to look at a game. And now, as an agent, I'm literally in the most objective position that you can be at in the game industry. We work with first party, middleware, developers in Japan, China, Korea, you know, Canada, all over the world. And so, at any given time, we're seeing more top secret pitches, more company strategies than anybody else. So, at the end of the day, I can sit there and say oh, we're going to look at this for what makes a smart game as far as revenue goes, and then say microtransactions. Every single developer should be baking them into their game, and that will of course make the gamers go nuts and say what the hell are you saying? Uh, or I could say, you know, the game needs to be something that's focused on the fans, because without them, your game's not going to sell. There's lots of different answers, but the one I'm going to have go with is just the creator has a vision, and in that creator's heart, they want to make the best game that they can. And that may sound like a duh statement, but at the end of the day, I've seen enough projects be manipulated, be, uh, changed mid-way, design choices being, um, decided through focus tests and not through the actual creator's core vision. There's lots of different pitfalls along the way from a single person, a creator having their vision, thinking about the fans and actually being able to achieve on that goal, um, from publisher feedback, focus tests, money issues, et cetera. So, the number of games that actually get from point A to point B, having that resolve and being able to achieve on that goal, are actually probably few and far between.