I don't think - I feel like all of those are going to be viable spaces. And I feel like there's going to be games that are doing different things in each of them. Um, the one that I feel like is really the most Wild West, right now, uh, where there's, like, so many - there's room for so many new ideas is VR. Um, like, I - pretty much every week, I see a new VR game that's doing something that I'm, like, oh wow, I never thought of that. And uh, there's just, like - there's so much space for experimentation in there, and uh - uh, that's - it's also a space where there are some major problems that people are still figuring out how to solve. Um, but it's - at the same time, it's a space that is now possible to do things that were not possible in, uh - in, uh, you know, the other, uh, just, like, a 2D television screen. You can't do some things with that. Um, so, I'm really excited about VR. Uh, like, DrinkBox is not really make - trying to make any VR games yet. Um, and I still haven't picked up any VR myself. I'm kind of waiting, maybe for the next generation of VR. Um, but, it's still really exciting to see what people are experimenting with already. Um, for example, I tried this Oculus game that's like a rock climbing game. And uh, while it did not feel like 100% immersive to me, it's still, like, I could see the potential of this. It's, like, it's incredible. Like, you can't - when you're - when you're playing a game in 2D, you can't really give this feeling of, like, standing on the cl - uh, edge of a cliff and looking down. And uh - um, and - and, like, this feeling of vertigo that you get from that. Uh, for me, like, in a 2D game, if I look over, I don't feel any sense of danger. Uh, any real sense of danger from - from looking over in a 2D game. Uh, but when I got to the top of a cliff in - in this rock climbing game, I looked down, I'm like wow, this really feels cool. And you can see - you can see they're still not at the point where - you could still see it will get better, like, from here. Uh, because I can still see - I can see the pixels. It feels like the world is too close. Uh, you can feel the visual plane there. And I feel like as the technology gets better, all those - all those things are just going to go away and you're eventually going to feel like you're actually there, like, the resol - the resolution's going to get better. The - the graphics are going to get better. So, I'm really excited to see, uh, what happens in VR in the coming years.