I guess it was sort of trying to convey an amalgamation of my experiences and other people’s experiences of living with something that can be quite hard to quantify or describe to other people. One of the biggest problems with depression that - is that a lot of people have a stigma against it. They don’t understand it. They think that it’s just a bad mood. It’s - that it can be solved by positive thinking or by just snapping out of it. And really, I wanted to push back against that, not only to show what, you know, to tell parts of my own story, but - and let other people know that they’re not alone if they’re out there and suffering with it because one of the nasty things about depression is, like, it makes it very hard to talk to other people. It makes it very hard to seek help or do much of anything. So, I wanted to illustrate that sort of lack of ability to do as you please by taking choices away from the player the worse the depression got. So, through using a game mechanics, uh, I’m using that to sort of, uh, show, not tell, um, how depression works for a lot of people who live with it.