When a topic comes long like, let's say, healthcare in the United States, then perhaps we'd be tempted to look at it and say, hmm, well this is a political issue that is complicated enough and touches enough different things, that in order to understand it well it's not enough to tell the stories about the politicians who are arguing different sides, it's not enough to go and tell human interest stories about how different people's lives might be affected, maybe we want to show as much of the system of that situation as we can. And in that case, a game might suggest itself. Now, that said, in the case of homelessness in Haiti, let's say, just the very idea of again being put in someone else's shoes, of experiencing something different than you experience everyday, that might be a reason to argue a game over a story. Or maybe you don't have to have a choice, you could do both, but have them complement one another. And when it's important to have an experience rather than understand a set of ideas efficiently, then a game could recommend itself. So this is a quite moderate view actually; I'm not suggesting that video games are going to save the news, or that video games are the future of journalism, but rather that they have a part to play in a future understanding of the world that journalists ought to be interested in. That they claim to be interested in by virtue of their profession and their embracing of a certain set of ideals. And so not to pursue that is a real shame, because if we could get better access, get better leverage on certain problems by changing the mode in which they're communicated, then why not do that.