I started as an artist. But, I wasn't very good at it. So, uh, so that - I know my - my limits. I know - well, I think that having touched different uh, fields. So, I did uh, you know, art - 3D artist. Uh, Level Designer, game design, and I then I got a Director position. Then, I could - I understand you know, the - that you - then, the only one I - I - I'm not - I will never be a super programmer. So, I don't understand programming at all. It looks like magic to me. So, uh, but I - I've sat down a lot with programmers. Especially early, when I was a Game Designer. I was constantly at a programmer's desk. And, then started to understand the logic behind how code works. That's really important. Like, there's a certain way things are - are integrated. So, if you go like, oh I have this vision for the AI. It's going to have some - like, it's going to be a [13:54:43 fruit] when it's hungry. But, that's not how things are coded. So, if you start talking like that, it's great if you want to inspire people. But, it's - it's not how this game system works, or how code works. So, you end up finishing by not talking the same language as the - as the rest. And, then you become that uh, designer on the side that nobody understands. And, you feel like, oh, nobody's shared my great vision. So - so, but yeah. So, the fact that I was able to touch those - those fields, and work really closely with programming, uh, at least it gives a sense of, you know, you can set that vision. And, there's like, steps to achieve it. And, knowing it, then it gives you a better chance to - to get that gold. Because, the - the point is to keep that magic for people outside. The consumer needs to just see magic, smoke and mirrors. And, on our side, it's - it's important. It's not magical. Nothing is magic. When people are going like, ahh - at the end of a project. It was so magical. Suddenly all the pieces fit together. Oh, it's great. Uh, generally those people - they don't understand how games are made. It's made with other people's sweat and tears. So, you stay away from - from those guys. Because, you don't understand the - the process. Or, why the things came out together great at the end. Understanding those little breaks, I think uh, then it's just a moment. Just a thing of, okay, we're going to put some effort, but we're going to get it. That's - that's a big difference, uh, between I think people that can sustain success over a long time, or over multiple projects or different genres. Or, other people that just like, make it because they had maybe good intuition. And, after that they're just going to recreate the same thing over and over. Because, they - they don't necessarily master the - the little bricks.