Ah, yeah. I have the Ubisoft school of thought. And it - it exists. The - the - the - the way we - we - we approach games and as being a - uh - uh, to not - more than just a product, I feel, even though it's important to sell. The way we, uh - we structure game - at - at - at Ubi and - and - and the overall pace of a game. And - and you looked, and in Montreal there's a lot of indie ga - uh, game out there, or, uh, indie studio that everybody touch, uh, somehow Ubisoft because it's - it's huge. But uh, I think there is, and - and roughly, you know, we - we're all friends, and - and uh - and - in all though, we're all friends in this - in this industry at the end of the day, and we all share. Like, it's crazy, uh, to - to think that there's so many conferences out there where people meet each other, they share their experience, they try to give tips about how to make games, and I - I - I don't know. I don't go in conferences about other fields, but I'm not sure it's the same in - in - in other medium. We actually share a lot about - about how we made it, and - and because we want it - because I feel like we're all knights of, like - no, but we're, like, the - the - the last art that the rest of the planet doesn't like yet. They don't understand. It's all our fault. And uh - and so, maybe that's why when we get together, we try to, you know, share and say how did you do it, even though we have to also be a bit more, uh, introspective, to say that, yeah. About, okay, are we doing everything well, though? Are we - it cannot be always us against the world. We are part of this world and eventually, we need to figure out who to behave with - with the rest of the people. No, no, it's important. Uh - and I'm not saying that to be, uh, a la mode, uh, to be fashionable. I actually believe that, uh, since, uh, a long time ago. It's because I never thought I would be making video games. For me, I was in this - coming from, like, all the, you know, important artists and that eventually I have my voice, but it's games that has the medium picked me. So, I'm like, oh, uh, and then we're all still pioneers. There's no - there's no Orson Wells. There's no Victor Rigor. There's no Shakespeare. It's like they're still alive. So, it's weird, and - and but for me, it was always, like, no, we're part of this world. And - and be careful about what you say. I - I - I got a mic right now and it's amazing. It's amazing. I can - I can tell people about how I feel and what I think, and you may not like it, but I would say not - not my problem if you don't like what I say. Some people don't like The Beatles, so there's nothing you can do. Uh, but yes, you need to be aware that we're part of this. It's - we're all in it together and the power of video games can be a change, uh, factor about the world. It's amazing that, uh, yeah, gamers connect from all over the place, and they will be together fighting for a stupid reason where we could actually fight together for the grand scheme of things.