there's a Ubisoft way of looking at - at games that kind of wants to do both narrative and the game system. There was an old kind of motto a couple of years ago, that was uh, Ubisoft is Nintendo meets Hollywood. That's the kind of like, what Ubi wants to do. I think it's also part of the fact that the fact that you know, Serge Hascoët is the CCO. Uh, he's a - at art, he's a Game Director. He's a system guy. That's his uh, passion. So, for him he's looking at systems. Uh, but there's also a point where production value is valued by Eve. Uh, so - so - and basically there's a - different needs. So, I want to see that Hollywood blockbuster movie. If you don't show it to uh, [], the project you know, he's going to ask you to continue looking for - for that production value. And, for sales, at the CCO, then for him if the systems are - I cannot play that game, it's not interesting. So - so, that creates the - the Ubisoft style, with a lot of systems and cinematics. So, you get uh, the - you know, being Assassin's Creed being the kind of poster child of, uh, the Ubisoft mentality.