I mean, first, I believe it's timing. It's always timing. To have a success, it's about timing. It's not about the actual quality of the work. You - no, but it's true. I mean, let - let - let's be honest. If Assassin's Creed comes a - a year later, it changes everything. If it comes a year earlier, same thing. So, uh, and - and then, yeah, I think, uh, it was a good game at the core of it. Uh, I think we - we - it was the true, real next generation, for whatever it means, game back in 2007. People said ah, there's a reason why I bought an HDTV and a PS3 and a Xbox 360. It's to play that game, come, you know - I made the good invest - investment. Uh, and you could show off to people, look at my system. And look, I - you have the entire city of Jerusalem. How awesome is - is it? But then, and I know there's flaws. I don't - I don't find the same flaws as you guys about AC1, because I - I love it. Uh - uh, and then, but there's this - this - this fun aspect. To play without a [02:14:03 unintelligible] and go in a fight and - and do a chase sequence on the roof tops, it's - it's fundamentally fun to do. And - and even though we made sure that in AC2 too it was even better and - and more polished and the story was, uh, differently structured, you have to know AC1 was made and designed to play without any HUD, and there's no cinematics in AC1. People tend to forget. You never lose the control over the character. There is no cut inside any cinematic. And so, this is a really - I'm really kind of proud of. We - and - but, we've put the HUD in and it changed - it changed the perspective of - about the game for everyone, because then suddenly it became more like a game, even though the mechanics weren't done for that, and this is why you needed to go on - on - on - on benches and listen to, uh, the conversation, because you had no HUD.