I think hobbyists never left technology. Like, you know, whether it was, you know, the Steve's Building. Like, you know, a - a personal computer, uh, in some hobbyists' club or - or - or, like, you know, people putting code in GitHub. Like, it's, sort of, I-I-I, you know, there's always these hobbyists. You know, there's so much passion about technology. It's fun. It's fascinating, and - and when you build something cool, you know, you just inherently know that if you put it in the hands of - if you put it out there, it can go into the hands of a lot of people, and that, you know, will make a lot of people happy and add a lot of, kind of, you know, value to the world. So, uh, you know, I-I-I think the - the outlier was actually that - that the closed - closed consoles were so wildly successful for a while. I mean, they still are, but they're not so closed any more. Um, so that was an outlier where, like, hobbyists had a very hard time playing in that field, uh, but they were just doing something else. Um, and, uh, and now, you know, the - the - all the consoles have, sort of, opened up to the idea that there is a lot of, kind of, value out there in this, latent in this hobbyist, that, you know, so much creative energy, uh, you know, there's so many products that are waiting to get built, some of which will be, you know, amazingly successful, and many will have a nice, big impact for certain audiences and - and so on. And - and, yeah. It's - it's kind of - For the last generation, maybe it was frustrating that it was so closed, but every single of the new consoles is more open than, like, almost any platform in the past, right? So, um, that - that's really cool, but no. The hobbyists never left.