I mean, generally we always do prototyping, though - that’s always the most important part, and lots of prototyping, because you simply just can’t fee-can’t have an understanding what a game is going to be like just by imagining it in your head. There’s too many subtleties, too many complexities. Once you actually have it in front of you, like, it’s absolutely nothing how you imagined most of the time. I don’t know if guys that have been making games for 30 years can just figure that in their head, but I’m not certainly at that point yet, so.