I think VR is a really compelling and exciting arena. I think the thing that has… we’ve had virtual reality headsets for several years now, and it hasn’t totally caught on yet and the thing that I find interesting is, we’re still kind of looking, asking ourselves what is the killer app for VR? And to me, probably the more interesting question is why did you build something without knowing how you’re gonna use it? And so I think that that’s kind of the… it epitomizes a lot of what we deal with in the games industry when you always are marrying content with technology. And I think the best experiences have a technology and content that are just so in sync with one another, but that has real restrictions as well. I will admit, I’m dating myself, I totally owned a Pong game set, I can’t even call it a console because I don’t know that it even applies, but ya know, it was the size of a console, and it could play 1 game, with a couple variations, you could play with 2 people, you could play it solo, but it played 1 game. But it did it really well because it was designed to play that 1 game and the technology was made for it. And then of course I moved on to my Atari and the awesome thing was that you can now use this console to play many, many games. But the console wasn’t necessarily designed to play all the games. The console then starts to kind of limit the things you can do with it, and gives you those sorts of constraints in terms of, what is your controller? Um, what sort of screen size do you have? What kind of color options and speed and that sort of thing does it allow, um you to do. What kind of movement can you have?, as the player, and I think all of the console innovations of our time have tried to expand upon that. Have tried to say ok you can use the voice commands, oh you can use gesture, oh you can do all of these various other things, and I think VR also falls into that, and I think we are going to find those key things but what I do.. I will say, I kinda wish had maybe happened first was for us to say, yeah but there’s a really big need for this awesome experience. Why don’t we make something that can do that awesome experience really well, then we’ll find other ways to do a whole variety of them. It’s… it’s a little bit in process and I’m certainly not, ya know, the brilliant mind who is making these VR headsets, but I just do think that we will get there. I think somehow the process of it, to me felt a little backwards, so I’m excited about it, I’m excited about all the things we can do but right now it feels like, I as a content creator, want to be doing things but I’m using a tool that someone else built without talking to me. The nice thing, I will say, is that the VR teams are really starting to get out there and talk to people, I think they’re realizing this, they’re talking with Devs, they’re talking with content creators and saying, ok what is this thing that you need this to do? What are the things that you want it to do? And that gets me really excited.