the thing I like about emergent game play is, it also forces you to make simpler systems. So, that all the systems like, work together. Uh, especially in open world. But, any game. As soon as you - you create those simple systems. And, then watching how players can - can play with it. For me, it's a great pleasure. Great pleasure. My last game, uh, once tester finished the game by just fighting the boss fight. He just - just did the boss fight and he finished the game. So, that's 10 fights versus somebody that could take like, 70. So, for some of the testers, it was like, oh man, it's too easy. It's like, no, no, it's not too easy. I mean, you used the system and - and, everything that was offered in a way that he maximized everything to be able to achieve that goal. For me, that's great because if everybody plays the same exact experience the exact same way, at what point are you - is the player the star of the game? Which point are you playing the game versus, I - I'm turning the page? So, uh, emergent and uh, for yeah. It's always trying to look at it - because, it's more elegant. You have all those little systems, and then suddenly they're more open to be interacting together. And, once that happens, then you have a third system. And, what happens if I mix those two things together, and a fourth thing happens? And, if I didn't start that, and I meet system 1 and 4, then it's - then it's again different. Uh, even for a linear game, for - for me that would be uh, that's the best. That's when you actually play. Start to play. You start to - trying to break - break the games. That's why I - I generally tell to designers is, you're only there to be - like, players want to exploit you. Give them a chance. Don't close doors. Don't close door on - on people, so that you know. I bullet proof my design. It's - it's unimportant. People want to feel clever. And, they want to - like, give - so, instead, embrace the fact that you know, people want to try to break your system. And, if you embrace that you open up more doors, and your designer is not going to be broken at the end. People are going to exploit things, and - and play with it. And, you're going to have things that come out that you didn't really expect. And, that's uh, that's magic.