I think when, when a lot of people think about like the creative process or, you know, how did they make this movie or TV show or something, um, I think the common - a common conception that some people have is that, that the person, the, the creator had some grand vision or some big, um, document somewhere, this manifesto detailing every single detail of the world. And, for me, I mean it kind of comes down to just making some small, little nugget, this little thing. And then, once I see it moving on the screen - once I see - you know, once I can press buttons and see something - you know, have some level of interaction and, um, uh, movement, suddenly like that just makes it completely obvious. Like, oh, obviously XYZ should happen next. And then, once I construct and build those things and see it moving on the screen, then it just becomes clear. Like, oh, well, then now it's time for, you know, ABC and WXYX. And suddenly, um, there's just something that happens when you actually construct things. It's there in the process of building things, of, um, seeing things become, you know, this - as close as we can to just a physical reality, that you suddenly start seeing all these connections. And that's kind of how the game kind of - I don't want to say builds itself, but it just becomes apparent like what should happen next.