Well, it's - yeah, the - the easy ques - answer to that, which is do I put myself into the player's head or - or - or the game maker, it's - it's really 50/50. I - I - I try to come up with new experiences for players that they - they never went through. And - and but then, making a video game is all about technology somehow, right? It's, like, you have to create from scratch every single time, at least in - in my games, because I don't like to redo, uh, stuff that I did in the past. But so, you have to understand the technology and the different fields and different crafts and try to come up with this new experience while using the crafts and make something that, uh - uh - uh, that makes sense and that is fun. Because it's - it's - it's - for me, it's really important, the fun aspect. And sometime, we tend to forget, uh, this - this part. And the fun is - is something that is not possible to understand and - and - on paper. So, then, once you have a pretty clear idea what you want to make, then you have to do it, and then you have to iterate a lot in order to find the fun in there. And sometime, you just have to say well, you know what, it - the fun doesn't exist in the idea at the end of the day. So, uh - or we'll keep it for later on when technology will permit us to - to actually find the fun in it. And the - the fun is really, again, it - it comes in the gut. It's - it's not in your head. And that, you need to actually play something in the screen to - to - to find it.