Yeah. So, um, yeah, I feel like the way we design our games typically is - Guacamelee is a good example. Um, we have this idea at the beginning, uh, that's a very high level idea, that uh, each of the - each of the moves that the character can do are used both in - uh, in the combat and in the platforming or the navigation of the game. And then, how - how do we make the experience, uh, interesting and fun? We try and push that to as far of a place as we can. So, whenever you're fighting enemies, you're trying - uh, you have to use everything in your arsenal. And every time you have a new set of enemies, it's a - you're doing something - it - it feels different. It never feels like you're - you're repeating yourself along the way. Every time there's a new platforming challenge, uh - uh, similarly, it's, like, this is - this feels different from the previous time. So, uh, part of the way to keep the experience fun and interesting is never to repeat yourself or never over - over stay, like, never play out a mechanic too much. And I - I feel like a lot of very successful games, uh, or a lot of my favorite games, they do that, uh, very - very similar thing. Uh, one that comes to mind is Portal. Um, I remember the first time I played Portal, it's, like, okay, you have this - you have this thing, you can put a circle there, a circle there, you go through. Uh, how - how far can they push this thing? But they manage to, like, put different spins on it every time. Well, now you're dropping a turret through it and now - now you're using your momentum to fly like you're jumping through something while you're falling and you're spitting yourself out and flying across a - a large distance. And um, so, uh - so, it's like you start with a very core set of mechanics, and then you - you continually push that set of mechanics into new and interesting places and surprise the player along the way as that's happening. And that's kind of how - how I hope that we're trying to do, uh, like - how I hope that we're achieving that with our games. Um - uh, I feel like the best games are - or my favorite games are - are games that are doing that well, yeah.