one of the most fun things that I worked on, in terms of dialogue, was, um, the character Boyd in Psychonauts. Uh, he is, um, he's someone - he's very paranoid. He thinks, kind of like, talks in conspiracy theory sentences. And, just the whole world kind of is this conspiratorial web that's out to get him in some way or another. And, um, I had a lot of fun, uh, working with Tim on this. He came up with dialogue that, I could construct the sentences procedurally, just on the fly. And, so one - one thing that's really annoying sometimes in games, is that you keep hearing the same bit of dialogue over and over. Well, this would never happen with him, right? Like, every single thing, every single line he says, would be original, just by design. And, first you'll hear tiny phrases repeating, but they'll be used in interesting and sometimes, like, really hilarious ways, right? Um, and like, you could just stand there and listen to him talk for a while. And, it would just be, I don’t know, entertaining, you know. And, a lot of, like I - I kind of wondered whether, it's like, oh god, no one - no one's going to care. This is a platform. Who's going to stand there, and like, listen to this character talk? But, I was very pleasantly surprised, that a lot of the fans of the game, um, actually did, you know, listen to him for a while. And, there's a lot, uh, I think we were - we like, I don’t know how to put this. But, I was - I was really, um - uh, like, I was honored by the - the fans that we have for the game. Where they actually really loved the things that we were hoping they would love. Like, the - the thing that - like, it's a platformer, and there's like, all of these other, kind of, elements that, which just the - kind of the core and the basis. And, I don't think that, um, while the game is very competent, and you know, good in those respects, I think what really sets it apart is this other stuff. And, I'm really glad that people actually like it, you know. Because, we - we had no guarantee that they would.