I think in a medium like video gaming where there’s so many different components, you should be shooting for the best of each of those components whether your particular game needs them or not. Somebody’s always going to be working on that. Uh, I think that we’re going to have interactive experiences that morph and change. And, and one of the games that I always look for, and doesn’t, still doesn’t really exist, and so I have to take other games and, and tease that out of them like Crackdown where I get to just jump around and explore. I just want a game where I can just go and be, uh, sort of free and powerful and relaxed and there’s no real pressure. There’s no real countdown. There’s no timer and there’s no gamification, eh, eh, for one of a better term. Just let me go and be powerful. Let me, you know, let me just go and experience that. I remember seeing the “Superman Returns” movie and I did not enjoy it. But I, what I did enjoy was the big set pieces. So, like when he catches a plane and touches it down on a baseball field and I thought, “I would like to see, uh, a movie of Superman with that kind of budget that is just Superman versus various stupid shit.” So, what would happen If Superman had a fight with a comet? What would happen with Superman versus the Hulk? What would happen if Superman had a planet dropped on his head? Just, just take me through it. I would, I would watch two hours of that. And I, and I kind of want that experience from games. So, I get it, you know, as I’m driving Sims and flight simulators, but give me something, y-, you know, weird. Give me, give me, uh, something with a sci-fi universe. Journey gets there for me a little bit, um, but it still forces me to do certain things and, and do gamification. But really what I want to do in Journey is just run around exploring. Um, and, and it's always a distraction to me. Same with Red Dead Redemption, one of the most beautiful sort of immersive places that there are in video games. Uh, but, you know, I have to do things or like a -- and it’s fun to be surprised, you know, when a mountain lion takes you off your horse, for example. I like that, uh, but just take the pressure off me a little bit and just let me explore. And I think that’s something I’d look for in video games in the future especially -- and that’s where fidelity comes in. that’s where give me that 1080p at 60 frames a second. I will -- that’s where I appreciate that kind of stuff.