One of the most beautiful things about games, really, is that, um, I think in their best, uh, sense the designer is - is putting forth a possibility space that they may not have even fully explored. They may not know all of the wonderful things that players are going to find to do within that possibility space. Uh, there may be very obvious solutions. And - and the ones that are sort of made tread by the - by the predominant number of players but it’s always those unique solutions - those ones that push the boundaries of what the game was supposed to be that excite you as a designer, that make you say, “Oh, my god, I love players. They’re so amazing. I’m so glad they come and play my game.”