with un third person, uh, you always have to worry about uh, where your camera is, you know, where they’re going to swing it, are they going to hit a wall, are they going to do -- you know, what are they going to do with it because your character’s here, and you’re uh, you know, playing the character. So, the character is what moves, and the -- and the camera is behind. So, um, that’s always a bit of a challenge. Uh, you know, with -- with the third person, you can also do more things. If you want them to jump, if you want them to climb, you want them to do some of these things, well, you can see their feet, you can see them. So, they’re -- it allows you a few more mechanics. Um, then again, you also have the character who is in there, who is taking up a lot of memory, so you -- you have that in there. First person, you don’t have to worry about the camera so much. Um, you know, then you have the decision, do we want our main character to talk , or do we want it to make it feel like it’s you? And that’s a big decision to make as well. Um, so -- so for me, I love making them both, I really do.