Movies are a solved problem guys. Get over it. If you want to make somebody cry, and you, you, you're telling the story in a cinematic, it doesn't count. That's cheating. And if your game is completely linear, and so you know every step the player's going to take, and the only choice is what gun do I have, or, you know, am I going to walk or run here, that's cheating to. What we still need to do, and I don't think we've accomplished this, with very rare exceptions. Uh, is we need to make a game that's non-linear. Where players are in control of the experience, that evolves into something more than uh, an intellectual exercise in choice and consequence evaluation, you know? And really becomes that emotional experience. And I, that is, that's a road I, I may never get there, but I'm on it. And I feel like I've failed in every game I've done. I've, I've I'm really proud of the work I've done, I'm working on my 20th game right now, and they've all been, uh, a steady progression on this road to player empowerment and shared authorship. But I've never actually created something that I thought was as emotional an experience as a movie or a book. And I know we can do it, I just haven't figured it out yet. But we got to keep working at it.