The - the process for us, for each of our games, has kind of been, um, we allow everybody on our team to pitch ideas. And uh, some people will pitch multiple ideas. And usually, the way we do it is in the form of a one page - uh, one page pitch. So, from time to time, we collect these one pagers, and uh, there are some exceptions to this, but for this most part, this is how we do it. Um, and uh, we go through them all and basically there's kind of, like, a voting thing that happens. Uh, we see, like, which of these ideas are the ones that the team is most interested in. And we'll pick a couple of them and then, uh, you know, build up small prototypes sometimes or do game jams with - with some of the ideas, uh, and just see which one kind of stands out as the one that's the most interesting that we think we should, you know, enter into production with. Depending on the person that's submitting the one pager, you get a really different thing. So, whenever I submit the one pagers - and none of my one pagers have ever been selected as the game to - but uh - uh, they're always - I'm always more focused on, like, the gameplay side of things. Um, the last two games we've made, Severed and Guacamelee, were both submitted our concept lead Augusto Quijano. Uh, he's our - he's our kind of lead animator and concept lead. And uh, for Guacamelee, his one pager didn't uh - didn't talk about gameplay at all. It was all just about the story and the setting. So, um, for he kind of got us on board with just, like, this fantastical world that he was pitching. And - and then, you know, the gameplay came out of other discussions from other people on the team to define, like, well, what can this game be? Could it be a Metroidvania? Could it have this dimension swapping thing? And uh, so other people kind of plug in their thoughts into the - the story that was pitched. Um, but yeah, his one page, he just talked about what - what is a luchador, and talk - it talked about how important a luchador's mask is to his identity, and if he loses his identity, he loses everything. And he talked about this fantastical - uh, this fantastical Charro skeleton called Carlos Calaca. Uh, so he just really pitched, like, the environment and the characters, and that's what got us to buy in. And so, it's different every time.