What I see as sort of a story in interactive media as a whole and video games as a whole, is our whole creation of stories as humans is really just our, our, the pleasure we get out of finding patterns. I mean, we're always thinking out patterns because we are taking in so much input at any given moment that we need to make sense of it somehow, and our brains gravitate towards patterns that already exist, because they make things a little bit better, make things a little easier for us. And games are patterns. They're patterns that someone or a group of people have designed for other people to discover and that's where that sort of intrinsic pleasure and value and that's where sort of the story, I think, lies.