I uh, actually, I wrote a book, it’s called From Masher to Masher - the educated video game enthusiast’s guide to fighting games, or fighting game primer. That’s a mouthful. Um, but it was-it was, that book was basically intended to help new players understand what they’re getting into when they’re getting into a fighting game. Um, in, in the same way that, say, like, baseball is an incredibly rich and complicated game, but it doesn’t - th-that rich complexity doesn’t happen until you have one person capable of throwing a 90 mile an hour fastball, and another person capable of hitting it with a bat. So, too, Street Fighter is-is-is rich and complex and beautiful once you have attained like, a moderate amount of mastery over the execution alone. So when we get new players, I think we get it from our friends, I think we get it from people who are just drawn to the streams, the characters, the spectacle, right? Someone who will want to try - some people who just want to try something new and different, and in some cases, it’s people who want like this, this kind of sandbox to try competition out, um, in-in a-in a social space that isn’t quite so, uh, so high stakes to say, like, team sports or something. Like, me personally, you can, you know, you can find a picture of me playing on my Little League team, and my action shot is me doing homework from the bench. Um, I did not feel comfortable in a team environment, but uh, Street Fighter gave me a, an area to focus only on my own individual competition, and it felt much safer, right? So, I think that-that we get players from our friends and from people just trying things out. Our challenge is in holding their interest long enough to teach them how to actually play the game.