I was a clown. So, professional clown, and kids, entertainer. And, I used to create a lot of games, but physical games for the kids. And, um, I was drawing a lot. And, some day somebody - some uh, some of my friends who were already in the gaming industry told me. Hey, you know how to create games. And, you're good at it. Because, the kids have fun to play - while they play your games. And, um, there was a class in Quebec City called Game Design. I don't remember this name. And, um, then I took this class. And, I had an internship in a small company. And, then I discovered some, yeah. It was - it was fun doing game. Mixing it with multimedia system. And, I began my career in a small company called []. Uh, where I was designing games for kids mostly. And, then um, when the social gaming experiences became very big. Uh, I decided to - to jump in it. And, because - because for me, games are, yes you play. But, you interact with people. Uh, you get new friends. You need friends to continue playing. So, the social game for me was - was - was cool. Was nice. And, afterward uh, I took the - the uh, movement. I - I decided to change for the mobile gaming. Because, the mobile game is also - it's not for kids, it's not for adults. It's just for everyone. It's so intuitive. So, everyone can take their mobile device and play with it. And uh, yeah. So, it's quite a complicated path for me, career path. So, a clown. And, then a kid's game designer. And, then a social game developer. And, then a mobile game developer. So, but it take - it's a continuous way. And, so here I am now.