Video games I, I think are, uh, they're a canvas and you can put lots of different things on it. I think, uh, you can make, uh, a two player tennis game that is just as fun as a, a moving cinematic masterpiece that makes you cry. They, there's no -- I think when you're making a movie you, there's two things you want to do, tell a compelling story. That could be a story where you hate everyone, but there's cool twist, right? Um, or it could be a love story where you care deeply about the two protagonists and you want them to succeed in their romance. Um, but I think their limitations to it. You can't make a movie where -- I, I don't think anyone would really want to go see a movie that was just a, a roller coaster experience. You know, you can go see a nature documentary that's kind of a travel log, but you want some information and you want some structure to it so that you, you have a certain cadence to get through it with. But video games don't necessarily need that. They can be really simple competitive experiences. Tetris doesn't need a story. It doesn't even need music and, and, uh, and it's still one of the greatest games of all time. So, I think that, uh, uh, I think video games are in some ways more flexible. You look at stuff that people like, you know, CageDavid's doing and he can, he can make a game that's completely about stories. So, his game is going to succeed or fail on the strength of that story and the strength of the character performances and stuff like that. But that's not necessary to, to create a video game whereas I think it kind of is in a film, um, and it certainly is in a play. Uh, so, I think that, uh, we, we have a different problem space and, and I think infinitely more solutions which is great because it means there's going to be lots of surprises still coming out of it. And everyone in the industry talks about when's our Citizen Kane's moment? When's our Citizen Kane's moment? I was like, "It was probably PacMan. Like, there, there might be another one, but really you're trying to solve for another medium. You're trying to solve for theater when you say, "When's our Citizen Kane moment?" You're trying to say, "When can we make a video game that has as high quality cinematics as an Orson Welles film. And I think they're chasing the wrong tail there. I think that, that our Citizen Kane moment has already happened and is the first time somebody was able to immerse themselves in a, a character that isn't even a character. It's a yellow beach ball eating dots or, you know, a blocky spaceship saving the earth. Um, so, I think we've already had that moment and dozens more like it. But I think that, that there's nothing wrong with chasing that cinematic tail. We should always be chasing for fidelity and quality and story and interaction and character. And, uh, and I think that there's probably be lots and lots of games that have made people cry already, um, and there will be lots more to come.