When I started Game Lab in 2000 with Peter Lee in New York City, the indie scene didn’t exist. And, um, we always called ourselves from the first day independent filmmakers of games. And that like slightly awkward phrase goes to show that if we would have said, hey, we’re indie game makers, there was no reference. People wouldn’t have known exactly what we meant by that. Now, of course there were independent people making games the whole decades old history of - of digital games. So, we certainly weren’t the first by any means. But, but we were part of trying to figure out what it would mean to be a studio, working independently, making innovative experimental games and trying to find new ways to distribute them. Um, Game Lab lasted about 10 years and we closed really just as - as, uh, Facebook games and - and iO - iPhone games were taking off. So, um, we were part of that earlier generation of more browser based, um, online games when I have to say the business models were not quite as, uh, stable and robust. And the audience wasn’t really as interesting to be honest with you. Um, but - but we were - we were part of that. And, um, um, you know, we - we - I think that a lot of the legacy of Game Lab continues today, both in general in terms of, uh, the idea of independent games, but I know in New York City a lot of our former staff are now running their own independent game studios. And to me that is incredibly satisfying, uh, and meaningful.