We've been slowly expanding our sense of what we can do with games as a medium, and one area that's interested me is that of dealing with politics and with civic issues. Especially since so many political, social, civic issues are exactly those kind of big, interconnected, hard problems that seem to be systemic rather than narrative in nature. So 'news games' is my name for any kind of application of journalistic principles, journalistic goals, by means of games. // Anything that provides journalistic force that takes video game form we can call a news game, and that lets us ask many, many more questions about what we can do. So we can take that editorial kind of game and expand it and say there are games about current events that have to be produced quickly, or maybe they are small in scale, some of are editorial, some of them are reportage, some of them are tabloid-y and just attempting to draw interest in celebrity gossip. // Well, just as we have these large-scale commercial video games that give us an immersive experience of some topic, so we can do that with the kinds of subjects that we make documentaries about, or we tend to write inventive reports about. And those might be more like traditional games in their form and their experience, but dealing with very different topics.