somebody told me that it took photography 100 years to be recognized as an art form. And videogames are doing interesting, creative work. There are serious games. There are art games. There are all different kinds of games, right, in a very short period of time. So, on one hand, we've made rapid progress. Um, a few years ago, we, we had things like the Game Design Challenge, where Eric Zimmerman would pitch these crazy ideas for videogames that sounded completely nuts, like, uh, "What kind of videogame might win the Nobel Prize?" And now this year, he's, he's ending it because, in part, it doesn't seem so farfetched anymore. People are making games about the malaise of the corporate world or whatever, you know? Um, so, on one hand, we are moving very fast, and we now have like a number of great examples. It's not all just Jerry Bruckheimer now. You know, it's -- there, there, uh, there are like lots of interesting games out there. On the other hand, games feel stunted still. Um, not enough people are, um, in love with systems, I think, where like, uh, you know, they -- they're in love with the art, and they're in love with the sound, and they're in love with the like telling the story. And then the player kind of walks through this - like the pages of this illustrated novel that are floating out around them. Um, but I think -- I think choosing what you want to model, what you want to turn into a game system, and then like connecting it to the other things in the world, I think that that is -- uh, we're -- we -- it seems like we're falling behind on that. For a while it got really bleak. Um, and I think, uh, if game developers want to do their best work, if they want to do more interesting work, it's, uh, it's about choosing different subject matter than we've modeled over and over and over. Uh, and it's about systematizing more elements in the game. And it's as simple as that. And so, in that sense, I think we are, uh, very early in the history of videogames.