Well, right now, I'm trying to do the smallest games I ever made, and it's still two hours and counting, uh, because I wrote 18 chapter and I'm asking the team, okay, each chapter should be an hour. That hour, once it's actually in the game, becomes 2 hours plus. And I wrote 18 chapters. And so, uh, 18, and maybe it'll be 15 in the end or maybe 25. we'll see. But yeah, I know. I don't know why. I ask myself that question often. I say why don't I, like, dream - just do a little, you know, top down view and really, like, puzzle or - even though they're all hard, by the way. All those games are - are difficult. But I'm trying, right now, to do this as - as short novel as possible, but even then, it - it grows bigger. But no, my ideas are big. No. Yeah. They're big. They're big. It's the - the subject matters are big, more than my ideas. I, like - I attack right now the - the - the human kind history, because I felt like wow, it's - it goes with the evolution of a game. It's the same thing. When we started, we had nothing. We were naked thing, and try to survive. And then eventually, we come up and - and now we go on the moon. But each step is a moment, is a feature, you know, it's a really cool moment and we can build on top of - of - of those discoveries. And uh, so, but doing all those little chapters is a sm - the smaller game - uh, the smallest game I ever did.