we should rely more on metrics. But, this is not really the thing we do. We should. Uh, but before we get - before we got metrics, we need to rely more on our intuition. But, after that uh, looking at the metrics is hard for designers. Because, we always think that we have the nice - we have the perfect answer. But, the - the metrics don't lie. So, sometimes it can be very helpful to take a decision about the [13:31:02 unintelligible] release. But, sometimes even it's helpful, it's hard. But, uh, yeah. We don't like to do - to do that. But, we need to rely on metrics. Yeah. They don't - they just don't lie. They just don't lie. And, we don't design games for us. We design for people. And, people are metrics. So, yeah.