Well, I think the vast majority of games have what I would call a maximum mastery point, and that’s not necessarily to say that the game itself is-is solvable. What I mean is, it’s the point at which either the player feels like he’s got no more to learn within it, no more to sort of, like, to Um, and maximum mastery, as a result, is the point at which a player is most likely to disengage. They’re most likely to say, eh, yeah, okay, that’s just getting boring or eh, that’s just too hard. And at that point, it’s like Mihaly, uh, what’s his name? Csikszentmihalyi’s concept of flow. At that point, you just, you don’t feel flowful within the game anymore. You feel kind of, um, I guess, like as though the game has become a system or an engine to you. It doesn’t really feel like a game anymore, and then you have no reason to play.