I think one of the most positive things about online games and, uh, virtual worlds and MMOs is that players do make these very real, genuine connections that are profoundly influential on their lives. Not, you know, people get married and so on. But, even, you know, more simple things like that, um, many of our players, for example, um, certainly some of them live in remote, you know, circumstances. You know, they don’t necessarily, maybe they have small children. Maybe they, you know, etc, etc, they don’t get out, you know, as much as they might want to. And so they make these connections online that I -- that’s something that makes me very, very happy. Um, I -- I would feel good, uh, about the idea that, uh, my games have been a positive influence on people’s lives. Um, I think there are certainly concerns, um, about that, um, and people do play online games a lot. So, I worry about that, but I think on balance -- when I talk to people who have played a lot of our games, and I do talk to them, they’re grateful for the place the game has on their lives. And sometimes I talk to their relatives. Uh, just last night I met a guy completely randomly, uh, who’s like, “Oh, you made Puzzle Pirates? Oh, my brother played that for year. Uh, he was totally into it and he’s going to be amazed when I tell him I met the guy who made Puzzle Pirates and so on.” But, his brother was not -- there wasn’t a bad feeling there. It was like, this, it was clear from the way he was talking about it and his brother’s experience had been a positive thing in his brothers’ life and that made me very happy versus, you know, other things that one could do like, I don’t know, uh, work in advertising or something where, you know, you might not be quite so sure that you’ve had a contribution.