It can actually be really, um, demoralizing, quite frankly, when you think you've done, uh, something really wonderful, and then people will give you some negative feedback on it. Um, you know, I think that one of the problems with our society today -- and it may be with the gaming community in general -- is that there's too much criticism, and not enough praise. In other words, like -- and that's okay; I'm not complaining about it. But the way MMOs work with communities -- if they're not saying anything, it means they're actually in the game, which is a good sign, and they're enjoying it. If they're not on the forums, posting something about what they hate, then they like it, and you can take that as a "good job," you know. Um, when people start coming in, and, and commenting in the forums about this, that, and the other thing, of they -- what they don't like, you know that, okay, some people didn't really dig what, what we did. But it, it's amazing. I mean, the community can't agree with itself half the time, you know. You make one change on one day that, that, you know, follows a certain, uh, theme, and you make the very, uh, uh, opposite thing happen, and you'll get two different reactions from people. I mean, literally, they're fighting with each other all the time about what they've asked for, what they wanted, what their expectations were, and, um, they're -- the problem is, they're not accountable, you know, for the end results. You know, they're the customer; they're not the developer. So, it's very, very important, when this feedback is coming in, when the negativity is coming in, um -- you know, if somebody has, uh, uh -- you know, if their gears are being ground about something, that you stay focused on what you're trying to do. If you don't believe in the core of your game, and the core of your vision, then you're going to let those comments get you way off track, and it'll be hard to get back. So, just stay steady, stay the course, know what it is you're trying to do, and I think that you will come through that kind of criticism, um, uh, in the end. And, and most of the time, you win these people over when they actually -- you know, usually, they're reacting to something they've heard, not something they've played. Um, and so, you usually win them over when you -- when they see it in the game.