I've worked with both, uh, uh, original IP and with licensed properties, and I find them both to be fulfilling from a creative standpoint -- and for very different reasons. Um, you know, cre -- being creative and creating a, a vision is very challenging. Um, when you're looking into nothingness, which is the original IP, and trying to pull something out of there that's going to be compelling, and entertaining, and in a world or an experience that people want to get lost in, it takes a very different set of skills. You really have to be confident in what you're bringing to the table. Um, but there's so much road for you to explore, and to drive on, that it's just really like, "Oh my gosh, this would cool. We could do this. Oh, wouldn't this be awesome?" The "wouldn't it be cool" situations just go through the roof, right? With an IP that's already established, um, it's, it's writing and filling in things between the lines that are already established -- also very challenging, right? What, what voice, what new experience can I bring to this IP or this character? What are the ones that may have happened in the past that I actually want to tap into for this per -- particular experience, or that govern the character? So, I don't find it limiting at all. I, I mean, I actually find it liberating, in a way, because you get the freedom of knowing what your foundation is, and then you're building the structure on top of it. Um, so, I, I, I think they're both -- I, I enjoy doing both. Um, I look forward to working on original and licensed IP in the future. I'm, I'm happy to do either, because they both offer very satisfying, uh, creative challenges.