It’s so, I mean, the-the-the narrative challenge that every character poses a-a game developer is, why are you fighting, right? What are you fighting for? Um, and different characters have different reasons for that, right? Some, like, you-you know, you get to play with the bad guys in fighting games. Some people like playing the character, the asshole, who likes, you know, search for domination or power, right? Um, for others, they like playing the character that has some kind of underdog spirit to them, right? Um, absolutely, because - and-and the thing is, and this is something that we’ve actually seen Nintendo really start to embrace with the um, Smash Bros. for Wii U, is in Nintendo’s case, all their characters are leveraged from existing IP, which people have like, decades of experience and familiarity with, right? So some people are going to pick Sonic the Hedgehog ‘cause they think that he’s got the best competitive tools, and other people are going to pick ‘em because he’s Sonic the Hedgehog, and they grew up with Sonic, right? And Sonic as a character isn’t particularly deep. I’d say if anything, he probably has gotten more shallow over the years. Um, but despite that, um, people have this investment in the character himself, right? Um, sometimes that-that, and sometimes that investment comes from narrative.