When I think about why I like games I often think about interfaces and controls. You know, uh, games do many things well. Um, they can deliver, you know, sound track in a, in a memorable and reactive way. Uh, they can make you feel certain ways about characters because the character's interactive. Uh, they can, they can do a lot of things well. But the one thing they do for me personally, uh, that no other medium does is, is all in the game feel, is all in the nature of the interactions. Uh, you know, it's a combination of two really important things for me. On one hand, there is, uh, the part of it that is, uh, the control device itself. The actual feeling of providing input which is different on every platform, which is different, you know, on the Gameboy than it is on the Nintendo DS, which is different than how it is with, you know, a controller that rumbles or a mouse and keyboard when you're doing something super awkward like putting your fingers on WASD and the mouse. Um, all those things have unique sort of pleasures to me, um, even with tablets and, and, and smartphones and all that, um, that I find super unique. Like, I don't know where else you feel those, those sensations in your life the sense of like wonderful, tactile response. Um, and it's combined with, uh, I think just a rich set of decisions which is I guess is where the rules come in. Um, for me, when I think about those decisions -- I, I make decisions all the time. If I'm playing a first person shooter like Counterstrike, you know, I'm making my decisions in a much more compressed timeframe, uh, than I am when I'm playing like a strategy game like Civilization. So, uh, for me, you know, the pleasures of different games are sort of the kind of pressure they put on your decision making. Um, and you combine that with, with the, with the wonderful, tactile input, uh, and, and that's sort of, you know, how I would break it down.