I try to avoid the question, honestly. I think, you know, at a - at a base level, I'd say, yeah, interactivity probably counts. But there are then things that you could probably point to that say, well, no. I, I don't totally see that as a game. But honestly, for me, it's about someone asserting that what they're doing is making a game. There's plenty of things that people said, "Oh, that's not music." And they assert it. No. I'm making this. And what I think I'm doing is making music. And I think that intentionality is pretty important. I think you can bog yourself down in academic definitions of what constitutes or does not constitute a proper game. But, for me, it's about what people think of when they're making it. I think that authorial intent is really like, bar none, the, the thing I would judge gameness or not gameness on. Like you can make something that, to everyone else, looks like a game. It's not - it's not a game to you? Fine. It's not a game to you. To everyone else, it's probably still a game. But, uh, you know, if you make something and everyone says, "Oh, this is not a game," and you think it is, like I think you have total validity to assert that you are making a game. And, you know, over the years and years of this like conversation between narrative-ologists and ludologists and what else, whatever, what have you, it's a lot of like jockeying for power, jockeying for - to be new gatekeepers in different little bits of like this gaming ecosystem. And, to me, like broader conversation is always more interesting. More diversity is better. So, I'm not always trying to pin down a definition for what I'm doing, because I think a lot of times that just shuts off avenues that you might want to explore. It's like, when we're working on Fantasia gameplay, we're making all these crazy, awesome things you can do to create like new musical elements to popular songs, create your own version of like these fish that are singing or these drum clams that are playing drum solos. And, you know, initial feedback - every once in a while, you get like a, "Well, can you win this game? Can you lose this game? Is this really a game if you can't win or lose it?" And, you know, there's score and there's multipliers and whatever else in the performance gameplay. But there are aspects of the game that probably don't qualify in some rigorous definition. However, the experience is incredibly fun, and it's on a game console. So, no one ever really questions like whether it's truly a game or not. I think, you know, it has a lot to do with context and a lot to do with intent.