Yeah, I would say that one of my - my core passions is, you know, the whole disciple of narrative design. And that is, uh, the, the whole, the marriage of narrative and what kind of story you want to tell, plus the - the game mechanics. And it’s, it’s my personal opinion that the - the most impactful way that you can tell your story in a game is by marrying it to some sort of game mechanic, um, that can help enhance whatever you’re trying to explain, uh, through your story. And so I think that’s like the, that’s the holy grail for a lot of designers who are interested in narrative experiences. Yeah, I think, I think exposition is, is, in game, is always a constant challenge. I would say like the flavor of the week is obviously the, the, uh, the audio logs and the radio and the voices in your ear who are telling you, you know, XY and Z. And I think the - the thing that’s become a lot more interesting I think in the - in recent years is being able to explain story through environmental story telling. And, uh, and I think what - what I’m inspired by and I try to - try to infuse this with our team in particular is that there are so many ways to communicate story and that we should be using every part of the buffalo. And I know that a lot of game developers, uh, fall back on - on safe and, uh, kind of traditional tropes. But, uh, I think the sky’s the limit for being able to - to communicate narrative, uh, through games and I’m just really excited to see where we move it forward.