It’s always, um, an interesting challenge in how you move players through a game experience and how you maintain momentum and sort of the pacing of the game and the pacing of the story and how those sort of work together. You know, first person games, uh, you inhabit a character. And, uh, you inhabit, uh, a suit or a costume and you take on attributes of that character. And I think that that can feel very empowering. And, you know, it’s, um, a little bit different from a role playing game, but there is a visceral, uh, a visceral aspect to a first person game which, uh, is exciting. You get to understand a character. You get to put some of yourself onto that character. You get to take something away or not take something away, but take something from that character that you internalize and it’s emotional and visceral. And the pacing is such that, you know, you get those peaks and valleys of, of adrenaline which is, um, the appeal for me.