1:14
Increasing Interaction With Tangible Things
Added on October 18, 2016 · View Transcript
Related Videos
Technology Enhancing Real-Life Games
John Hanke
1:00
Modders Creating New Features
Christofer Sundberg
1:59
Using Technology to Connect People
1:10
Need for Technology That Gets Us Outside
1:01
Pong The Perfect Storm
Nolan Bushnell
0:49
Mirroring Reality
Chris Avellone
1:23
The Elegant Design
John Carmack
1:32
Diverse Spectrum of Games
1:30
You are the God
Jenova Chen & Kellee Santiago
2:00
Purity of 8-bit
0:56
I Supply the Plumbing
1:07
First Person vs. Third Person
2:16
Inspiration from Real Life
Toby Gard
0:38
Normal World Environments
Chris Hecker
2:43
Social Responsibility and the Design Commu...
Vander Caballero
1:49
The Problem with Power Fantasies
0:41
Limitations of New Technology
Brendon Chung
1:34
Camera Mechanics
Richard Hilleman
2:15
Influencing Real Life
Cut Scenes as a Reward
Todd Howard
1:44
Constraint drives Innovation
Raph Koster
Need More Culture
Ken Levine
1:31
Broadening of Medium
Kiki Wolfkill
2:05
Generative Design
Robin Hunicke
2:33
The Unifying Power of Technology
1:11
Imagining Future Realities through Gaming
Putting Your Life into the Work
Davey Wreden
1:58
Meaningful Complimentary Content
Marie-Eve Vignola
More Choice in the Game Market
1:27
Origin of Virtual Goods
Dean Takahashi
Designing for Mobile Devices
1:57
The Forumla for Mobile Games
Computers the Size of Classrooms
Don Daglow
The Gold Box Engine
1:24
Escalating Complexity in Next Gen Games
David Helgason
2:06
Developing Tools for Game Developers
3:25
The Latent Value of Game Tech Hobbyists
Streamlining Workflows for Collaboration
2:56
Drawing Inspiration Outside of Games
Noah Falstein
1:18
Road Rage and Avatars
Tadhg Kelly
0:52
Different Types of Mobile Controls
Kayla Kinnunen
Design Based on Playtime Scales
1:51
Standing out in a Mobile Marketplace
1:04
Platformer Controls for Mobile Games
2:01
Rethinking Controls with Emerging Technology
Anna Kipnis
1:40
Choosing the Right Engine
Playtesting for Mobile Games
Luke Muscat
Jetpack Joyride Art and Sound
Practical Uses for VR
Warren Robinett
1:15
Form is Liberating
Creating Atari Games Alone
0:54
Don't Blame Technology
Matthew Weise
Minutes of Entertainment
Ken Wong
2:31
Opportunity for Different Types of VR
Bei Yang
2:52
Expanding Expression
Hideo Kojima
1:22
Making Connections
Gabriel Leydon
4:14
The Play Remains the Same
Sid Meier
1:02
Satisfaction of Learning
Parsing of Fantasies
Randy Pitchford
1:25
Pleasurable Exploration
Amir Rao
1:29
Photorealism
Jason Rohrer
1:45
Not About Technology
3:34
Intimate Subject Matter
Harvey Smith
2:24
Consequences
Warren Spector
1:37
Connecting to Real World
Will Wright
2:27
MMO Systems Designers
Laralyn McWilliams
0:59
Relatable Enemies
Steve Papoutsis
Uncanny Valley as a Pitfall
Jordan Mechner
Personally-inspiring Game
Richard Garriott
Real-life Parallels
0:51
Utilizing Fan Feedback
Leah Hoyer
Successful Innovation Comes from a Need, n...
Measuring Success
2:49
The Power of Social Media
Brian Allgeier
0:55
Real Sense of Place
0:53
New Technology Adds Complexity
Driven by Emotion Over Technology
0:28
Putting Yourself in the Player's Head
Patrice Désilets
1:36
Communication with Fans
Always Building Something New
3:06
Treat Your Fans Like You Want to be Treated
Marcin Iwinski
4:08
The Flawed Logic of Copy Protection
4:38
Controlling Distribution
2:10
Developing Ahead of Technology
2:02
What Makes a Game Great?
Ben Judd
1:43
Don't Forget about your Fan Base
2:47
Building a Videogame Community
2:21
The 1% of the Mobile Market
Graham Smith
2:51
Porting to Mobile
2:19
Engaging with Fans
The Positivity of Indiecade
Zak Smith
1:08
Games Are Rooted in Tech Culture
Archie Prakash
1:52
Everyone Is a Ghost in VR
Logan Olson
What Is Appealing About Games?
0:33
Creating a Game From Google Earth
1:09
Getting Players Outside
2:28
Making Tools for Real World Games