I think if I were to be honest I would say the way that I come to games is from a feeling place. I come to them from, uh, my heart. Um, games were a way for me to experience creative massive landscapes, um, to solve puzzles, to explore realities that didn’t exist here but could exist sometime in the future. Um, I love comic books and Star Trek and the ideas that the future is unknowable but shape-able by humans, um, Sci-Fi, fantasy, these - these things have all - uh, they awaken a place in They make me want to be part of that future. So, I really just try to see what the future can be. I try to see what we’re not doing. Even if it’s just in a small way, with a simple thing, like this title has typically been about these mechanics - what if we moved it a little bit towards something else? So, for example, on my Sims, my very first game that I worked on as a, you know, lead designer, um, The Sims is typically about acquiring objects and leveling yourself up so that you can get promoted at work, so that you can be happier. That was how The Sims worked, the first couple, um. And my Sims was about bringing a town back to life by building little things and giving them away. So what if you just changed that one part of the perspective. That’s what I try to do. Move from where we are to where we could be.