Um, for me, the - the - the - the humor that works best in games is when the player expects something, and then, uh, they're given something else. And it's, like, uh - it's the unexpected nature of it that - that, uh - that makes - that makes them laugh. That's - those are the best jokes. I feel like if it's just, like, a - if it's just a straight out joke, uh, that usually falls more flat. And Guacamelee was criticized for having some of those things, uh, like we have some memes in there that are, like, Mexican puns. And uh, while those still made me laugh, uh, a lot of people were - they found them, uh, almost insulting. There was a very vocal group of people who were talking about that. Um, but the jokes that worked best in Guacamelee were the ones where it's, like, uh - like, basically, they were homages to old school games, like, there's a part where there's this big dragon-like creature chasing you. And you get to a - you run across a bridge and you - you grab an ax and then the bridge collapses under him, and it's, like, a very clear reference to, like, old Maria with Bowser. Um, and we found, like - we had a - we had a demo that we brought to PAX East and we showed that - that scenario and everybody was really getting a good laugh from that - that little thing, because it's not - it's not expected. It's, like, all of the sudden, there's, like, kind of a - a punch line and you didn't even know there was a joke being set up, right? It's, like, a - those are the parts of humor that I think, uh, for me, work the best in - in our games and in games in general.