I think that there actually are emerging in game studies now genre studies, which we also have in film and literature, and I’m not an expert on them but I will give you my best - best first thoughts on what genre is. I think the interesting thing about genre in games is by and large it doesn’t have to do with the content of the game. Uh, for example when we think about film noir, that genre has to do with not just a historical period but also a certain set of aesthetic choices around blackness and darkness and also certain, um, set of character types and story types and settings around, you know, crime dramas and - and, uh, mysteries, and - and things like that. Certain themes, um, uh, that - that have to do with that period, so in games on the other hand genre generally refers to game play. And that is a combination of the platform that you’re playing it on, the - the kind of game device, or computer that you might be using, but also who’s playing it, when they’re playing it, and especially the game play itself, what you’re actually doing in the game. So, a first person shooter refers to the physical layout of the screen but really that just enables a certain kind of game play. It’s a first person shooter because what you’re doing is ling up, uh, cross hairs, um, so that you can, you know, shoot at targets. It’s something that is a style of game play really well suited to, um, to um, to a first person point of view or a, you know, a - a point of view in the game. Um, other game genres are much more nebulous. I mean, sometimes people say puzzle games as a genre. That’s obviously a genre that contains many sub genres you’re talking about. Word puzzles like crosswords or you’re talking about sort of geometric puzzles like Tetris, um, is it really a puzzle or is it a game with puzzle elements? So, so I, you know, I - I think it’s okay. I don’t think we need to ever lock down a set of - of genres. I think it’s good that genres are kind of general terms that - that we think about and, um, you know, that - that they’re there for us to break. Genre - by the time we’re naming a genre, it’s already something that maybe we’ve had too much of, right? So, if your goal is create new kinds of experiences for your players as a game designer, genre is a thing that you want to, you know, maybe - maybe at best be the loyal opposition of. Okay, well, we’re making this genre but we’re going to try and reinvest in some say. Or, really you push it aside and say, um, you know, genre is over here. What’s completely outside of them that we haven’t seen before? Um, we’re doing this interview now at Indie [Cave], the festival of independent games, and it’s really all about experimentation, um, with a form of games. Um, um, with the game play aesthetics and - and content.