Good and bad, of course, are subjective calls, and it’s one of the amusing things that, much like good movies or books, what is the absolute best for one person could be trash to someone else, and uh, you know, I find it interesting, and I have friends in fact who have very different tastes than I do, and we learn just not to argue about what’s the best game out there, or is this something, is this new game inherently, you know, does it have inherent value in it. Um, but I also uh, do believe that there are those times where you get general consensus. Often the term is elegance, that-that something’s elegant when it does a lot of different things with a very small amount of material, or accomplishes many different things with just a few choices in game mechanics, for example. And really elegant games that-that get the pieces just right, and are beautifully tuned and polished, are-are almost universally loved, you know, perhaps more so by one person than another, but there’s a general respect there, and I-I think that’s probably true of any creative endeavor, that uh, sometimes when you just get everything balanced, and it’s wonderful, and you’ve reached some important, you know, universal truth, then it almost doesn’t matter whether that’s a subjective thing that one person likes or another hates - it’s-it’s going to be at least mutually respected by everybody.