Certainly, the things that we envision for the medium in the early 1980’s can a video game make you cry and so on, um, they have not yet been met. Uh, we are continuing to work on them, but they are absolutely appropriate. Video games are very good at a few things. Uh, we’re very good at doing physics. We’re very good at doing economics. We can’t yet do a romantic comedy. We can’t yet do a political thriller. Uh, we, we can if we sort of control the story, but it’s much more difficult if we allow the player a great deal of freedom and involvement. So, the kinds of richness of those other forms is more difficult to achieve because our underlying hardware is really designed to crunch numbers. And, so, we’re really great at games, eh, you know, that, that are chiefly about crunching numbers. But when it comes to the human heart, uh, that’s a more difficult thing to, if you will, simulate. And we still have a great deal of work to do. But it is absolutely worth doing. I, I, I continue to feel that despite 30 years of research. We’ve still only barely begun to scratch the surface. And, you know, I have high hopes for new techniques, new technology, uh, that will allow us to create richer experiences that, that are more about the human condition than the current driving, shooting, sports games.