I think that there is a kind of, um, self-fulfilling prophesy, um, that, uh, there is a culture in the game industry that we're trying very hard to change, many of us, of kind of more entitled people putting forth the names of other entitled folks, right? Uh, and, and, you know, for those of us who've been in the industry - I've been in the industry 20 years, you know - um, who maybe aren't like all the other faces that you see typically representing the game industry, that's always a disappointment. Yeah, there's no question about it. But I've never been one to sit back and moan and groan and, and complain about that. My way of dealing with that is to, um, go out. First of all, I encourage young women to go into game design programs. I think that's a really great, safe spaces to develop your skills, develop your talent, um, and to be a launching board for your career. Um, it's one of the reasons I'm in teaching, is to encourage diversity in, um, the industry, not only the mainstream industry but also the indie industry. Um, I - you know, when we have more faces that are different representing the industry, I think, uh, that again will be its own kind of self-fulfilling prophesy. So, the more that younger women see women representing game designers, representing the creative force in games, they're going to be, um, motivated to, to join the industry themselves. And, you know, when you want - when you're imagining yourself - when you're sitting as a young person and imagining your life, you look at people in the news and in the media. And if they look like you, then that's great. But if they don't look like you, then it's sometimes hard to put yourself in that space. And I just want to get more diverse faces out there so that, uh, young women when they're looking will say, "Wow. I could be like her."