It always begins with a dream. It always begins with me seeing something, like, in my - in my mind. Like, something strikes me. Maybe it’s a painting I’ve seen or a movie I’ve seen or something that - that I fine - or even experience, like staring at the sunset or something, you know? It - it - it triggers something in my brain that makes me sort of draw another, like, another idea from that, like, “Oh, what if the sunset was a game?” You know? And I’ll - I’ll just sit there like, “Yeah, okay. So, what would that be like?” you know? Or, I’ll look at a painting and say, you know, “Ah, this is a painting of the beheading of, you know, of John the Baptist, you know, by Salome.” And I’m like, “What if this painting were a game?” Like, “What - what would - what then? What would we do? How would we get people, um, to play this situation?” you know? And it sounds a bit absurd but it’s lead us to some really interesting places. Like, this sort of thought process of looking at something, thinking about it or - or gathering that sensation from the world, like, you know, of the wind blowing. You know, of looking at the ocean of, um, holding my husband’s hand, you know, whatever. And it’s just - that becomes, for me, the genesis of a game idea. You know, or - or - or it - yeah, you know, and I think maybe this ties into your other question about interactivity as well. It’s just, um, the world is interactive. It’s interacting with you. You’re interacting with things, you know? And, for me, I think using video games technology has allowed me to sort of, um, spotlight those little moments and blow them entirely out of proportion. And then to make these, uh, you know, other - to take that moment, amplify it and make it something that someone else can experience.