So, I think that, uh, it’s interesting. I just watched the keynotes, uh, Rand Miller talking about Mist, uh, you know, and then - so Mist and Doom, for example, came out in the same year. And so he had keynotes about Doom and keynotes about Mist and at one point the - the comment was made that Doom won, right? Um, but I - I think that we’re seeing that come back around and we’re seeing the development of a kind of experiential game that, um, people actually have been missing, right? I don’t think that games need to be about empowerment though I do think when I say that they unleash something in the player, uh, that - that feeling doesn’t need to be empowerment. One of the most powerful experiences I’ve had recently in games was in Journey where, you know, you’re going on this - this, you know, this adventure with another person you don’t know who they are but I’ve made a connection with them. And at one point I lost my companion and they fell off a bridge - the winds blew them off a bridge and I was calling out to them with my song, my note, you know? And I’m calling out and I’m running back and forth trying to see if I can see them and they’re gone. And that feeling of loss I thought, “Should I go back for them?” But I knew in my heart I couldn’t go back. That, you know, probably I’d never find them again. And so I had to go on without them. And that’s not about empowerment. That’s about - sort of - you know, like I say, sort of just opening up this - this, uh, this thing that I had wanted to do. I had wanted to complete this journey with this - this - this person that I’d been connected with online. And just by fate - by a moment of missed chance step, uh, I was disconnected from them. And, um, I wouldn’t give that moment up for anything even though at the time I greatly regretted it, right? But, to me, that was a beautiful, beautiful moment of game play that that game made possible, um, and I’ll never forget it.